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Most people think design means picking colors and fonts, so they either freeze up (I'm not artistic) or they polish the wrong thing (a beautiful screen nobody can figure out how to use). UX design is the decision layer underneath the pretty layer: what happens when someone taps this, where do they go next, what do they see first, what can go wrong. If you learn to think about flow and feel before decoration, you will design products people can actually use, and you will stop confusing looks with usability. That distinction is the entire reason this course starts here instead of with a color palette.
Look at three everyday pairs and name the UX decision, not the paint. Pair one: the Uber app versus a random airport-taxi kiosk. Uber shows one giant field, Where to?, and your location is already filled in, so the first action is obvious in under two seconds. The kiosk shows twelve buttons, a scrolling ad, and no clear starting point, so you stand there reading. Same job (get a ride), opposite feel, and the difference is what the designer decided to show first, not the font. Pair two: the iPhone delete-photo flow versus a bank's account-closure page. Deleting a photo shows Recently Deleted with a 30-day undo, so a mistake costs you nothing; the bank buries closure behind five confirmation screens and a phone call, so a mistake costs you an afternoon. That is a UX decision about forgiveness, again nothing to do with looks. Pair three: Google search (one box, results as you type) versus a corporate intranet search that makes you pick a category, a date range, and a department before you can type a word. All three good examples do the same thing: they reduce what you have to think about. Write that down, because it is the whole craft.