Pick a depth. Each prompt opens in your AI pre-loaded with the lesson. Click a row to preview the prompt.
Designing and testing are two different modes of attention, and you cannot see your own dead ends while you are busy placing boxes. Pressing play and using your prototype as a user, not as its maker, is when the problems surface: the button that goes nowhere, the screen with no way back, the label that made sense to you and no one else. This matters now because it installs the core habit of the whole course, design then test then fix, in a loop, rather than polishing blindly. Ten minutes of tapping through your own work will catch things an hour of static editing never would.
Press the Present button (a play triangle in the top-right of Figma) to open your prototype in present mode. Now stop being the designer and become the user: tap only what you would actually tap, in the order a stranger would, and resist the urge to fix things mid-play, just notice them. Here is what a real first play-through of the profile prototype turned up, written as three honest notes: (1) I tapped the avatar expecting it to enlarge and nothing happened, dead interaction, feels broken. (2) After tapping Follow and landing on the Following state, there is no way to go back to Follow, dead end, the user is stuck. (3) The Following button is gray and reads as disabled, so it looks like the tap failed even though it worked, confusing signal. Notice that none of these are about color choices; they are about flow and feel, exactly the UX layer from task one. Now fix ONE, the highest-impact one. The dead end (note 2) is worst, so add a connection back: in Prototype mode, drag from the Following button to the original Profile frame with On tap, Navigate to Profile. Press Present again and confirm you can now toggle both directions. You just ran one full design-test-fix loop.