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A design trapped in your Figma account is worth almost nothing; a link you can send to anyone is worth a great deal. This matters now because the whole point of building a prototype was to put it in front of real people, and Figma's share link does that instantly, in a browser, with no account and no install on their end. The one thing that trips beginners up is the difference between sharing your editable design file (which lets people mess with your work) and sharing the prototype view (which lets them only tap through it), and getting that wrong either exposes your file or gives testers a broken experience. Learn the correct share, and you can distribute your work to a stranger, a recruiter, or a hundred users in seconds.
There are two things you can share, and they are not the same. The EDIT FILE is your working canvas; the PROTOTYPE is the play-mode experience. To share the prototype correctly: press Present to enter play mode, then click Share in the top-right of that present view (or in the editor, click the blue Share button, then the Get link option). Set access to Anyone with the link, and set the permission to can view (not can edit). Copy the link. A prototype share link looks like https://www.figma.com/proto/AbC123.../ with /proto/ in the path, whereas an edit-file link has /design/ or /file/ in the path, that /proto/ versus /design/ is how you tell them apart at a glance. Test it like an outsider, because you are logged in and it will always look fine to you: open a private or incognito browser window (Command+Shift+N in Chrome), paste the link, and confirm it opens straight into the tappable prototype with no login wall. Then open the same link on your phone and tap through; it should feel like an app. If incognito shows a Log in to Figma screen, your access is still set to only invited people, go back and switch it to Anyone with the link.