Design products people love to use, from blank frame to polished clickable prototype, using Figma and AI design tools with no code and no design degree.
Great products are not decorated, they are designed. This course teaches the full craft of product and UX design as a fully no-code discipline: see like a designer, work fast in Figma, wield a design system, learn from real users, and turn wireframes into clickable prototypes that feel real enough to test. AI does the heavy lifting on first drafts and starter systems while you keep taste, judgment, and intent. By the end you have a portfolio of shipped, clickable product designs and the working practice to charge for them.
Built by Lakshya Kumar
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Sign in to applyComplete all modules, then submit the required number of capstone projects. Each must earn a passing rating from an admin reviewer.
Design a full multi-screen product end to end and deliver it as a polished, clickable Figma prototype shared with a real client or published to your portfolio. Ship at least eight connected screens covering one complete user journey, backed by a written case study covering the problem, your research, key design decisions, and one usability finding you acted on. Submit the shareable prototype link, the case study, and evidence it reached a real client or portfolio audience.
I am a non-coder learning product and UX design with Figma and AI design tools like Figma AI, Galileo, and v0. Explain everything in plain language with no code, focus on design judgment and craft, and help me critique and improve real screens and prototypes.
Take one genuinely weak flow in a real, existing app, test it with real people, and redesign it to fix what you found. Deliver a before and after comparison: the original screens, your usability findings with quotes and where users got stuck, your redesigned clickable flow, and a re-test showing the improvement. Submit the before and after prototype links plus a findings report tying each design change to a specific problem you observed.
Create a documented design system in Figma that a stranger could pick up and build consistent screens with. Include a color and type scale, spacing rules, and at least eight reusable components with states and usage notes, all built with Figma styles and components. Prove it works by assembling two new screens entirely from your system without drawing anything from scratch. Submit the shared library link, the usage documentation, and the two proof screens.